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No Rest for the Weary
-- Wow. My first gothic map, and I must say, it came out great. By this point in my map making "hobby", i had become very used to the editor and comfortable with it. I decided, that after two futuristic levels, I would make a gothic level. Only this time, I decided to make it look good. And pretty good it looks! As you can see from the screens, I started to use many new types of curves, as well as some animations, the fire in particular. I also cranked up the detail level from my last two maps. I think that for a third map, it is rather detailed, with borders, trims, little nooks and crannies, models, and whatever else adds to the looks of the level. Therefore, I have decided to give the map a pretty good rating on its looks. But looks arent everything, unless of course we're talking about cindy crawford. =) But this isnt cindy crawford, and not the cindy crawford of quake maps either, so all the other aspects of a quake map are important here. Btw, I woulda given the looks 20, which is actually a little bit high considering some of the other maps out there, but since you can see the upper level's side hallways from the castle courtyard, I took off a couple of points. Lets talk aesthetics, shall we? Remember, if you dont understand what Im talking about in these reviews, check out the definition of things like "aesthetics" here. The aesthetics of the map are pretty good, except there is only one entrance into the castle, and that's at the back of the long hallways. So, if you're in the courtyard and want to get up to the red armor, you have a lot of walking to do. I should have put more entrances into the castle, and I know where they should have gone as well. But otherwise, the map flows well on both levels, and you wont find yourself lost anywhere. The map obviously has the castle or fortress style, minus the cool towers with the spikes coming out of the sides. The basic layout is pretty simple. There is an outside courtayd which is home to a shotgun, lightning gun, mega health, haste, and ammo. The mega health and haste powerup can be reached only from the accelerators in the castle. Leading into (or out of) the courtyard are two fairly long hallways. The hallways are not identical; one hallway has slanted sections cut out of the wall, the other has curved; also, there are different power-ups in each hallway: a rocket launcher and +5 healths in one, ammo and two +50 healths in the other. At the end of the hallways there is a small room that connects them. This room contains a bounce pad to get to the castle. In the castle there are two rooms, and hallways that lead to the linear accelerators (which lead to the raised Items in the courtyard). In the castle you will find health, a red armor, and some ammo. I've been kicking myself for not putting a rail gun up in the little circular space high up on the front of the castle (you can see it in the left screenshot), but oh well. Thats pretty much all for the aesthetics. Playability is pretty good in this map, but the error of having only one entrance to the castle makes for battles occuring often at that spot, reducing the areas of battle in the rest of the level. Bots follow a somewhat repeated pattern of weapon collecting by going through the courtyard and RL hallway. Then they go to the castle and take the accelerator to get to the mega health ledge. They never get the haste powerup unless they start out right next to the accelerator that leads to it. Silly bots. =) As a final note on the playability aspect of this map, it plays a good tourney and even 3-4 people deathmatches. Finally, we get to the fun factor. This map is a blast to play! I still play it every day! The only reason I took off of points for the Fun Factor section is becasue if you have no friends and play with bots all the time (j/k), you will know what they are going to do, and end up camping where you know they're gonna come, then blasting them. So, all in all, this is the best map of mine that i have reviewed so far (but not the best I've made!), and it is worth the download to play in. Go on and have a blast. Is it just me, or are my reviews getting longer?
 
  {Click for Larger Image}
A cool lookin castle
    {Click for Larger Image}
The wood that never burns out?
 
 
Ratings: Looks - 18/25; Aesthetics - 20/25; Playability - 20/25; Fun Factor - 22/25
OVERALL RATING -- 78/100
   Download Now -- sykotrny1.zip (1,275 K)
   Email syKotic -- syko_quake@yahoo.com
   Visit syKotic's site -- syKotic's Lair
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Design by Dave Conway; ©2001