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Excessiveness

-- This was my second map, and just by looking at the screens I think you can tell that I learned a lot since sykodark! This time I have implemented curves, doors, staircases, buttons, and more detail. On that note, lets start by looking at the looks of this map. I'll say one thing -- it certainly is not eye candy. With it's size, the amount of detail I have could be considered minimal. However, I have used lasers, models (lamps in particular), doors, and clipping rather than rotating. These are things that improve the looks from my previous map. Of course, there is the whole missing wall mystery. If you go down the hallway where the mega health is, you will reach the room that has the wall on the right missing. I checked in the editor and it was there. Somehow, I lost a wall in the process of its building, but oh well. That hurts the looks section, especially because it leaves a spotlight just floating there. =( Before I talk about the aesthetics, I would like to comment on the name, "excessiveness." Is that a word? I dunno myself, but if it wasnt before, it is now. =) I called it this because of the pure excess of guns and items needed. There is more than enough health and armor to go around, and every gun in the game is located in this map. Aesthetically, the map is pretty good. It is an indoor, nighttime, map, that is futuristically themed. I used a lot of shiny metals as well. The level flows well and you can get around quickly for the most part It consists of a large room, two levels high, a BFG room, and some other smaller rooms/hallways. The bottom leve of the main room has shallow water in it, and the top has holes to get to the bottom and a bajillion items and guns and things. Getting from top to bottom is very easy and can be done many ways, including the (very long) set of stairs, jump pads, and the bots' favorite, a ramp. The BFG is hidden away in a room on the upper level of the main room. But why wont the door open?! Lol. There is a button on the main level that you must push to open the door to the BFG room. Once you push it, you only have about 4-5 seconds to get to the room, so hurry up! The only thing that I took off of the aesthetics points for are the rooms at the end of the mega health pathway (the one with yellow lighting.) It holds a red armor, a grenade launcher, tons of ammo, health, and last but not least, an invisibility. See, there's only one way in and one way out of that room and hallways coming out of it, and almost no action goes on there. So by the time you snag the invisibiliy, and run out to the main room to get some sneak attacks in, the invisibility is almost gone, due to the fact that there is only one way into the room. Minus 3 aesthetics points for that. =) This map offers a lot of fun at first, but as you get used to it, you become to aware of the bots repeated movement patterns and start to frag them without thinking, and it actually starts to get boring. The high level of playability, which I'll get to in a minute, and the nice flowing design keep some fun always there for you. The map does indeed play very well. The good aesthetics contribute to that, im sure. The bots play the full map and use everything in it, and you will never find yourself without a gun nearby and having to fight with a machine gun. And of course, the Quad Damage Trap adds to the surprise, fun, and playability. When you grab the quad (only in its spawning point), you get shot at by five rocket launchers on the walls. They come at you from the sides, the back, and from above. So when you get the quad, RUN. Im not going to tell you which way to run to avoid taking damage, because that would ruin all the fun. If you get killed lingering around on the quad spawn point, someone else will grab it, and have a fragging advantage, so you see, it really is important to the way the map plays. Thats about all I have to say about this map. All in all, it is a pretty good map, and a fun one at that. But, it lacks something in the looks and the chronic fun departments. In other words, not bad, but not great. However, I suggest you dl it to play for even a little while, its a load of fun at first.

 
  {Click for Larger Image}
An excessiveness of items
    {Click for Larger Image}
This is NOT a swimming pool.
 
 
Ratings: Looks - 14/25; Aesthetics - 22/25; Playability - 24/25; Fun Factor -17/25
OVERALL RATING -- 77/100
   Download Now -- sykodm1.zip (1,442 K)
   Email syKotic -- syko_quake@yahoo.com
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Design by Dave Conway; ©2001