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syKotic (me!) brings us a map that is definately amateur.
After all, this was my first map, so dont expect that
much from it. The map's theme is space and the style is
futuristic, using pretty much all futuristic textures.
The style is also "dark." I used very little
lighting, and since it was an older version of the editor
(or point release), I dont think i had access to a black
sky shader that lit the level. I think it looks kinda
cool dark, but thats just a personal preference. We dont
see any new sounds or shaders or grafix in this map (and
there are scarce few new things in my others, just because
I like to use id's textures; all of the id maps are made
with the textures accessible from the editor only, and
see what they did?) The design consists of 5 levels, counting
the mega health ledge and the RL ledge. The ledges are
pretty small, therefore making it impossible to have a
real battle on any of them except the rail platform, the
lower level, and possibly the side ledges. The way it
plays is unique -- you can only get to a certain level
by first going to the highest (or second highest) level
with the use of the jump pads and jumping down. Also,
you take a lot of damage if you keep going up then jumping
down, so sometimes you will find yoursef cratering unexpectedly
if you dont keep track of your health. So, Aesthetically,
I would say its okay because of the vertical system. As
far as playability goes, most of the time you will find
yourself on the only place where the action really is,
the bottom level. I made the mistake of using bobbing
platforms to raise you from the bottom to the second level.
The bots all stand under it and get squished, then come
right back down and do it again. That brings me to my
next point, the immense death count. If you are a good
player, you will find that you wont fall off much or get
squished much, so you are safe. But the bots. OH MAN,
the bots. I was playing a 20 frag limit game against nightmare
bots, and I won like 20 to -7. The bots are REALLY DUMB
in this map. They stand under the platforms and just die;
they pretty much just jump off the edge sometimes, too.
Oh well, less work for you to do. =) Of course, it eliminates
the challenge, so I would say thet this map is most definately
not the best scorer in the playability area, since you
end up always on the bottom ledge trying to chase bots
before they kill themselves. However, it does offer lasting
fun, especially playing with 1-3other human players (becuase
they arent dumb like the bots.) The action is more spread
out, and like many space maps (except q3dm19) it is fun
every time you play. So this map rates pretty well in
the Fun Factor section. Now, finally, lets talk about
looks. It WAS my first map, so I wasnt like all about
detail, as you can tell from the screens. I did have a
lot of fun making it, and I just wasnt sure really what
to add as far as detail and looks went. I should definately
have some models, like lamps or something, and detail
the jump pad "tubes," which are bland and also
totally lame. =) There is a border and trim, so that counts
for SOMETHING. Also, there are some small errors, becuase
I didnt know about brush clipping at the time, so I rotated
the brush instead, which, as you know if ur a mapper,
is very very messy. Unfortunately, this map doesnt rate
well in the looks category either, but hey! It was my
first map. When you check out my other maps, you will
realize that I got much more experienced with the editor,
and that gothic-style maps are really my thing.